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⚠ Anomaly Detection
This dungeon contains 2 anomalies — its FormData has been save-edited or contains developer/test content.
Warning: Anomalous dungeons may cause crashes and/or save data corruption. Use at your own risk.
Dungeon Identity
Channel Info
Ritual Creation Cost
Boss Information
Root dungeon — bosses predicted from tile data
Per-layer bosses predicted from MSB entity placement in the dungeon tile.
Source: m29_31_00_12
Additional bosses in tile (inactive):
Dungeon Map Layer 1
Map Legend
Enemy Roster 22 types
Counts are the pool size in the tile's MSB template — the maximum number of spawn slots and stat variants the generator can pick from across all layers. The actual number you'll fight in any single playthrough is lower (typically a fraction per layer, since the MSB stacks variants and spans multiple vertical layers).
Difficulty Scaling Depth 5
Depth Multipliers
Per-Layer Scaling
Feature Lottery Tables
Layer Features
Extra Modifiers
Resolved Features
Expected Loot Pools
Blood Gems
- Tempering (5-6)
- Adept (5-6)
- Nourishing (4-5)
- Abyssal gems (bosses)
Materials
- Ritual Blood (5)
- Tomb Mould (5)
- Red Jelly
- Living String
Runes
- Tier 3 Caryll Runes
- Great Ones Wisdom
Unique / Special
- Uncanny/Lost weapon variants
- Blood Rock
- Lost/Uncanny DLC weapons