aii8vj6a
4
Depth
Pthumeru
Dungeon Type
Root (Procedurally Generated)
Category
Dungeon Identity
Name
Pthumerian Defilement
Type
Pthumeru
Depth
4
Category
Root (Procedurally Generated)
Config ID
6401
Active Rites
Cursed
Channel Info
Channel ID
62
Glyph
aii8vj6a
Creator
Fixed Seed
Holy Grail Type
Pthumeru
Share Level
Open/Shared
Status
Active
Sub Feature
0x3
Created
2026-02-19 20:17:27 UTC
Boss Information
Root dungeon — bosses predicted from tile data
Per-layer bosses predicted from MSB entity placement in the dungeon tile.
Layer 1
Beast Possessed Soul
Layer 2
Merciless Watchers
Layer 3
Bloodletting Beast
Source: m29_40_10_79
Additional bosses in tile (inactive):
Forgotten Madman
Amygdala
Rite Effects on Bosses:
Cursed
Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates
Dungeon Map Layer 1
Loading map...
Map Legend
Enemy Roster 23 types
Counts are the pool size in the tile's MSB template — the maximum number of spawn slots and stat variants the generator can pick from across all layers. The actual number you'll fight in any single playthrough is lower (typically a fraction per layer, since the MSB stacks variants and spans multiple vertical layers).
159
Labyrinth Watcher
42
Mad One
40
Bloodlicker
27
Nightmare Apostle (No head)
18
Rabid Dog
18
Watcher's Gravedigger
15
Large Critter
14
Small Critter
13
Labyrinth Ritekeeper
11
Nightmare Apostle (Head)
8
Bell-ringing Woman
7
Player
7
Witch of Hemwick
6
Skeletal Puppet
5
Merciless Watcher
4
Wandering Nightmare
4
Kidnapper
4
Beast Possessed Soul
2
Brainsucker
2
Labyrinth Rat
2
Labyrinth Warrior
2
Labyrinth Madman
2
Messengers
Difficulty Scaling Depth 4
Depth Multipliers
Blood Echoes
Enemy HP
Enemy Damage
Enemy Defence
Base (Depth 4)
×44.4
×11.41
×2.99
×1.55
Per-Layer Scaling
Echoes
HP
Damage
Defence
Layer 1
×1.0
×1.0
×1.0
×1.0
Layer 2
×1.04
×1.04
×1.08
×1.01
Layer 3
×1.1
×1.08
×1.1
×1.01
Rite Modifiers
Cursed
Blood Echo multiplier: ×1.2
+1000 hidden Discovery (affects gem drop rates)
Drop Rate = Base Luck Value × (Discovery / 100)
Drop Rate = Base Luck Value × (Discovery / 100)
Resolved Features
Slot 1
Feature 36
Feature #36
Slot 2
Feature 50
Feature #50
Slot 3
Feature 62
Feature #62
Slot 4
Feature 14
Feature #14
Slot 5
Feature 11
Feature #11
Slot 6
Feature 24
Feature #24
Expected Loot Pools
Blood Gems
- Tempering (4-5)
- Adept (4-5)
- Nourishing (3-4)
- Cursed gems
Materials
- Ritual Blood (4)
- Tomb Mould (4)
- Red Jelly
Runes
- Tier 2-3 Caryll Runes
Unique / Special
- Uncanny/Lost weapon variants
Active Rites
Cursed
Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates
FormData Details
Version
5 (current)
Blob Size
0x8C (140 bytes)
Map ID
0x1D280A4F
Map Variant
Defiled
Config ID
6401
