csd53xb6
4
Depth
Pthumeru
Dungeon Type
Root (Procedurally Generated)
Category
Dungeon Identity
Name
Pthumerian Defilement
Type
Pthumeru
Depth
4
Category
Root (Procedurally Generated)
Config ID
6401
Active Rites
Cursed
Channel Info
Channel ID
3257
Glyph
csd53xb6
Creator
Web Generator
Holy Grail Type
Defiled
Share Level
Open/Shared
Status
Active
Sub Feature
0x10
Created
2026-10-21 11:27:03 UTC
Boss Information
Root dungeon — bosses predicted from tile data
Per-layer bosses predicted from MSB entity placement in the dungeon tile.
Layer 1
Beast Possessed Soul
Layer 2
Pthumerian Descendant/Elder
Layer 3
Forgotten Madman
Source: m29_40_10_16
Additional bosses in tile (inactive):
Merciless Watchers
Amygdala
Rite Effects on Bosses:
Cursed
Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates
Dungeon Map Layer 1
Loading map...
Map Legend
Enemy Roster 26 types
Counts are the pool size in the tile's MSB template — the maximum number of spawn slots and stat variants the generator can pick from across all layers. The actual number you'll fight in any single playthrough is lower (typically a fraction per layer, since the MSB stacks variants and spans multiple vertical layers).
94
Labyrinth Watcher
48
Mad One
36
Bloodlicker
32
Nightmare Apostle (No head)
20
Large Critter
17
Watcher's Gravedigger
16
Rabid Dog
13
Nightmare Apostle (Head)
12
Labyrinth Ritekeeper
11
Labyrinth Rat
11
Small Critter
9
Skeletal Puppet
8
Player
8
Witch of Hemwick
7
Bell-ringing Woman
5
Kidnapper
3
Labyrinth Madman
3
Merciless Watcher
3
Beast Possessed Soul
2
Brainsucker
2
Evil Labyrinth Spirit
2
Undead Giant
2
Messengers
1
Hunting Dog
1
Wandering Nightmare
1
Labyrinth Warrior
Difficulty Scaling Depth 4
Depth Multipliers
Blood Echoes
Enemy HP
Enemy Damage
Enemy Defence
Base (Depth 4)
×44.4
×11.41
×2.99
×1.55
Per-Layer Scaling
Echoes
HP
Damage
Defence
Layer 1
×1.0
×1.0
×1.0
×1.0
Layer 2
×1.04
×1.04
×1.08
×1.01
Layer 3
×1.1
×1.08
×1.1
×1.01
Rite Modifiers
Cursed
Blood Echo multiplier: ×1.2
+1000 hidden Discovery (affects gem drop rates)
Drop Rate = Base Luck Value × (Discovery / 100)
Drop Rate = Base Luck Value × (Discovery / 100)
Expected Loot Pools
Blood Gems
- Tempering (4-5)
- Adept (4-5)
- Nourishing (3-4)
- Cursed gems
Materials
- Ritual Blood (4)
- Tomb Mould (4)
- Red Jelly
Runes
- Tier 2-3 Caryll Runes
Unique / Special
- Uncanny/Lost weapon variants
Active Rites
Cursed
Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates
FormData Details
Version
5 (current)
Blob Size
0x8C (140 bytes)
Map ID
0x1D280A10
Map Variant
Defiled
Config ID
6401
