5
Depth
Isz
Dungeon Type
Root (Procedurally Generated)
Category
NPC Hunter Invader Poison Enemies HP Curse 4th Layer Unlock

Dungeon Identity

Name Isz Gravestone
Type Isz
Depth 5
Category Root (Procedurally Generated)
Config ID 6731
Active Rites Fetid Rotted Cursed

Channel Info

Channel ID 243
Glyph 74ezm9bw
Creator Fixed Seed
Holy Grail Type Lower Pthumeru
Share Level Open/Shared
Status Active
Sub Feature 0x13
Created 2026-02-19 20:17:27 UTC

Boss Information

Root dungeon — bosses predicted from tile data

Per-layer bosses predicted from MSB entity placement in the dungeon tile.

Layer 1 Celestial Emissary (Boss)
Layer 2 Keeper of the Old Lords
Layer 3 Ebrietas, Daughter of the Cosmos

Source: m29_53_00_57

Additional bosses in tile (inactive):

Merciless Watchers Pthumerian Descendant/Elder

Rite Effects on Bosses:

Fetid Strengthened foes (+1 enemy enhancement feature per layer)
Rotted Additional rite adds 6 possible feature variants affecting spawn configurations and enemy placement
Cursed Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates

Dungeon Map Layer 1

Loading map...
Map Legend

Enemy Roster 25 types

Counts are the pool size in the tile's MSB template — the maximum number of spawn slots and stat variants the generator can pick from across all layers. The actual number you'll fight in any single playthrough is lower (typically a fraction per layer, since the MSB stacks variants and spans multiple vertical layers).

61 Labyrinth Watcher
60 Celestial Larvae
54 Mad One
27 Bloodlicker
20 Rabid Dog
19 Watcher's Gravedigger
17 Large Critter
13 Player
13 Brainsucker
12 Witch of Hemwick
11 Scourge Beast
10 Labyrinth Ritekeeper
10 Small Critter
9 Skeletal Puppet
6 Nightmare Apostle (Head)
6 Nightmare Apostle (No head)
5 Bell-ringing Woman
4 Beast Possessed Soul
3 Labyrinth Rat
3 Celestial Emissary (Small)
3 Celestial Emissary (Tentacles)
2 Wandering Nightmare
2 Evil Labyrinth Spirit
2 Messengers
1 Gravekeeper Scorpion

Difficulty Scaling Depth 5

Depth Multipliers

Blood Echoes Enemy HP Enemy Damage Enemy Defence
Base (Depth 5) ×63.25 ×12.2 ×3.11 ×1.58

Per-Layer Scaling

Echoes HP Damage Defence
Layer 1 ×1.0 ×1.0 ×1.0 ×1.0
Layer 2 ×1.04 ×1.04 ×1.08 ×1.01
Layer 3 ×1.1 ×1.08 ×1.1 ×1.01

Rite Modifiers

Cursed Blood Echo multiplier: ×1.2
+1000 hidden Discovery (affects gem drop rates)
Drop Rate = Base Luck Value × (Discovery / 100)

Resolved Features

Slot 0 Feature 60
Feature #60
Slot 1 Feature 73
Feature #73
Slot 2 Feature 71
Feature #71
Slot 3 Feature 72
Feature #72
Slot 4 Feature 10
Feature #10
Slot 5 Feature 23
Feature #23
Slot 6 Feature 20
Feature #20
Slot 7 Feature 21
Feature #21

Expected Loot Pools

Blood Gems

  • Arcane (5-6)
  • Nourishing (5-6)
  • Odd Arcane (5-6)
  • Abyssal Arcane

Materials

  • Ritual Blood (5)
  • Tomb Mould (5)
  • Pearl Slug
  • Arcane Haze

Runes

  • Tier 3 Caryll Runes
  • Great Ones Wisdom

Unique / Special

  • Uncanny/Lost weapon variants
  • Blood Rock
  • Isz-exclusive gems

Active Rites

Fetid

Strengthened foes (+1 enemy enhancement feature per layer)

Rotted

Additional rite adds 6 possible feature variants affecting spawn configurations and enemy placement

Cursed

Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates

FormData Details

Version 5 (current)
Blob Size 0x8C (140 bytes)
Map ID 0x1D350039
Map Variant Isz
Config ID 6731