t2mezyuj
⚠ Anomaly Detection
This dungeon contains 1 anomaly — its FormData has been save-edited or contains developer/test content.
Warning: Anomalous dungeons may cause crashes and/or save data corruption. Use at your own risk.
Dungeon Identity
Channel Info
Ritual Creation Cost
Boss Information
Root dungeon — bosses predicted from tile data
Per-layer bosses predicted from MSB entity placement in the dungeon tile.
Source: m29_50_21_29
Rite Effects on Bosses:
Dungeon Map Layer 1
Map Legend
Enemy Roster 29 types
Counts are the pool size in the tile's MSB template — the maximum number of spawn slots and stat variants the generator can pick from across all layers. The actual number you'll fight in any single playthrough is lower (typically a fraction per layer, since the MSB stacks variants and spans multiple vertical layers).
Difficulty Scaling Depth 4
Depth Multipliers
Per-Layer Scaling
Rite Modifiers
Drop Rate = Base Luck Value × (Discovery / 100)
Feature Lottery Tables
Layer Features
Extra Modifiers
Resolved Features
Expected Loot Pools
Blood Gems
- Tempering (4-5)
- Adept (4-5)
- Nourishing (3-4)
- Cursed gems
Materials
- Ritual Blood (4)
- Tomb Mould (4)
- Red Jelly
Runes
- Tier 2-3 Caryll Runes
Unique / Special
- Uncanny/Lost weapon variants
Active Rites
Player HP is halved; drops Cursed blood gems (stronger but with negative effects). +1000 hidden Discovery affecting gem drop rates